Reason I'm saying this is because KF2 pushed Unreal Engine 3 to its absolute hard limits when it first released in 2016, and has since been bloated with 6 years worth of additional content. I'm more curious as to whether or not Netherrealm will take engine limitations into consideration when developing the base game while also making sure there's enough room for DLC without breaking things. ini configs to get any amount of playable performance What happens if you ignore said ceiling? Just look at Killing Floor 2 to find out! it runs like absolute garbage, and you need to mess around with. Because of its age and the fact that it's now unsupported, it should be worth mentioning that MK1 would need to play around UE3's content ceiling. ![]() ![]() ![]() Considering that this is looking to be a PS5/Switch cross-gen game, I think it's safe to assume that UE3 will be in play.Īlso, friendly reminder that the engine is 17 years old now, and Epic Games has long since discontinued tech support for developers using it.
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